Head to Ahto East and go to the entrance to the Sith base. First, go through the door at your left. There's also a footlocker by the west wall in the northwest corner: The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room... Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south: Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side: Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless. If you have 500 credits to spare you can actually offer to help Queedle for which you gain 100 XP and some LSP. Beyond a door labelled East Barracks in the south wall is a small barracks with a Sith grenadier with a Disruptor Rifle and three Thermal Detonators at its east end and a Sith heavy trooper at its west, which is mined with a footlocker by the northwest wall. 1 0 . He's waiting in the Upper Level cantina, so you now know where to find him. There's a footlocker by the east wall in the northeast corner of the room beyond: Beyond the door in the east wall is the south end of a short corridor leading to a junction to the north: to the west end is a door in the north wall labelled Dormitory, to the north end is a door in the east wall labelled Training Room, and to the east end is a door in the south wall labelled Medical Room. Your past experience as Arbiter in the Sunry case may aid in your defence now, human, but you must do a better job yourself, given the crimes you are faced with. Either way, you'll eventually have to pick a team to go to the Sith Base with you... and it's going to be a difficult journey, so choose wisely. Canderous tells you that since everyone knows who he works for (Davik, even if he's betraying him) that if he breaks into the Sith base, everyone knows who he is. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast. Back in the dormitory, Shasa stands to the left by the west wall while three Selkath apprentices stand to her right. With those in hand we're completely done exploring the rest of this base, so go all the way back to where I told you to turn back before going through a door with a powerful droid behind it. WII. She'll tell you to explain what you're doing here or she'll hit the alarm! Exit to West Central; West Central While your high standing among the off-worlders on Manaan may bring you some leniency from them, being a successful swoop rider brings you no credit here, human. But cannot get into the training room, because the door is locked. After you purchase T3-M4, you have the option of putting it in your party. It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless sith. There's also a footlocker by the east wall containing some droid utilities: However, you're here to retrieve the remains of the Republic Probe droid opposite: This is an encrypted data module retrieved from the remains of a Republic droid. This time, go through the door at the top of the room and into the next area. PS2. A sequel, Knights of the Old Republic II: The Sith Lords was released a year later in December 2004 by Obsidian … That's a hell of a find indeed. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. PC. IGN & Friends Among Us Charity Livestream, Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, CES 2021 Highlights: The Biggest Announcements From The Show, Things Ghost of Tsushima Doesn't Tell You. SITH BASE Complete Overhaul (Taris & Manaan) SITH BASE Complete Overhaul (Taris & Manaan) 3.0 ... drag the extracted files from Part 1 into the KOTOR Override folder. This page contains Star Wars: Knights of the Old Republic, q&a, questions and answesr cheatsguru. A long conversation ensues in which Canderous tells you that if you're crazy enough to race Swoop bikes in the Lower City like a maniac, that you'd be crazy enough to break into the Sith Base here in the Upper City and get the launch codes from the base. I have this datapad as proof that the Sith are up to no good! Talking to the guy outside can cause the player to run around behind the desk. An Adrenal Strength, 4 Computer Spikes, and 4 Sonic Grenades. Grab the Repair Kit out of the supplies canister in the corner of the room, and then approach and use the computer terminal there to shut anything off that you think needs shutting off. when u go in the elevator in the sith base on manaan how do u get out of jail. You cannot reprogram it anymore. Here in this room is a mine guarding a footlocker containing a datapad that outlines the plans the Sith have for taking over Manaan. If you're willing to spend the necessary Computer Spikes, you can take the sentries offline, and the gun turrets as well. In addition to that, search the "Strong Box" on each side of the room for Light Battle Armor, 3 Security Spikes, 3 Computer Spikes, Durasteel Bonding Alloy, and 500 Credits. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). NDS. Take the elevator up to the top floor and through the door... On the other side of the door, you'll meet the Sith Governor, a powerful Sith Jedi apprentice who wants a piece of you. Now, leave the Sith Base... it's time to escape Taris! Or will you fall to the lure of the dark side? XBOX. Yeah, he's that guy. He's worth a huge 700 experience points, and when he's dead, you'll gain access to the elevator behind him. There are two pressure doors in the east wall, each with a door control and a meter between them. It's locked, and I don't have my little droid buddy to help. Sith Base. So I think, I'll go back, find him. They shouldn't put up too much of a resistance. I have tried every combination of options I can think of with no success. Once inside your cover will be blown and you’ll have to fight. Star Wars: Knights of the Old Republic | Table of Contents | Walkthrough. Within it? Those to the south and west on the left are identical to those encountered to the south of the force field in the security room, while that to the east is slightly more robust and also receives bonuses depending on your character level: There's another by the east wall, which is mined: You can only exit the same way you entered. When the door is open, don't enter the base. If you want the full effect of the experience points that can be earned here, and the items as well, then follow the rest of this walkthrough. A Sith security officer stands behind a console in the middle of the room, facing the elevator. [Go to top]← Ahto East | Sith Base | Sunry Murder Trial →, From StrategyWiki, the video game walkthrough and strategy guide wiki. But now when I go back to the Republic office, I am missing the datapad. There’s a door up ahead and a door to the east. I gave the judges the sith datapad to prove my Innocence. in the manaan sith base how can i get pass the trial. You have to make all five panels show red, and not green. This page was last edited on 9 May 2020, at 16:48. And you'll need to, if you want to break into the Sith base, which is aptly located across from the droid store, in an independent compound. 1, 2, 4, 8, 16, 32 - "64". The door at its south end opens to reveal a room containing another trio of Dark Jedi. She's easily persuaded, however, into giving you that droid for free. This room has a bunch of Sith enemies in it, and it can be dangerous because they like to lob Frag Grenades. You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job. You can use this in your defense upon exiting the base. Spike the computer (costing you one computer spike) and you'll have access to not only cameras of the entire facility, but access to the gun turret commands and sentry droid commands as well. Enter the room, disable the grenade and kill both gun turrets in the room. Open the door and you'll be met with two gun turrets and a humongous droid wanting to do battle with you. If you searched everything in the base and found either the datapad with Sith plans or the token on a Selkath body, tell them you were investigating the missing Selkath and show them the evidence. Pay her the 2,000 Credits, talk her down to a mere 1,000 Credits, or better yet, just take it from her and threaten her with Davik's name. Fire at them from as far away as possible, and if you see them throw a grenade, well good god man, run! When all of the foes are dead in this room, you'll find an Improved Energy Cell and Sith Base Passcard in the foot locker at the left side of the room. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. If you've got the datapad from Sith Base (#18), represent yourself (at some point) and show the court the datapad containing Sith plans for a Manaan takeover, and you'll be set free. I came to Manaan right after Dantooine, The first thing I did was go through the hangar to get to the Sith Base. He has shields that can take a lot of damage before being shut down so you can damage the droid itself. … In this room, you will find a plethora of enemies. All Selkath 'apprentices' only use blaster pistols, with no Force powers. If you haven't been approached by Shaelas, the door to the training annex will be locked. There are three ways to enter the Sith Base, interrogating the prisoner, decrypting the passcard and raiding the landing bay. Before leaving the Sith base, save game and make sure you've done everything you came to do: although you can return later, upon leaving you're arrested by a Selkath officer supported by droids, and taken all the way to the other side of the city where you may be sentenced to death if you're not careful: You're taken to prison, where Bwa'lass, the Selkath selected as Arbiter for your trial, speaks to you: Once he's finished questioning you, you have your first opportunity to tell him you'll represent yourself, or share evidence that the Sith are evil if you found the datapad in the training annex of the Sith base while looking for missing Selkath: The truth does not set you free, and pleading guilty results in being sentenced to death: So you should definitely plead not guilty: People who represent themselves may have fools for clients, but allowing Bwa'lass to continue, or interrupting him to claim you're not really a Jedi, also results in being sentenced to death: The last of four remaining chances to interrupt and dismiss Bwa'lass as Arbiter to represent yourself comes after he's thrown you on the mercy of the court: You can be a fool and still get sentenced to death by admitting any of the following: Stating you're a Republic citizen or innocent is to no avail, and the only thing that can now save you from being taken back to the holding cell and electrocuted is being able to give them the datapad from the training annex of the Sith base: presenting it, or the token received from the dying Selkath in the medical room, as evidence if you can tell them you were investigating the missing Selkath is also the easiest way to be found innocent. 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