Top mods and full zetas not required. It looks like you're new here. Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. Another infographic from Skelturix is below to help you counter teams in 5v5 Grand Arena Championship battles as well. Aayla Secura In addition, here is the link to a recent CubsFanHan video to help you (hopefully) successfully counter Darth Revan, General Skywalker, the Nightsisters and even the Galactic Legend characters in the Grand Arena Championships. Like Territory Wars in Star Wars Galaxy of Heroes, the Grand Arena Championships allow players to place a defense and then, 24 hours later, attack their opponent's defense. Gideon's turn meter r… If they dispel any enemies, they gain Offense Up for 1 turn. Event News & Rumors. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.At the start of the battle, Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense for each Clone Trooper ally. r/SWGalaxyOfHeroes: Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and … Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty. Instead of creating a text chart below as we started with, we’re going to share the awesome infographics made by the SWGoH community to help assist players in the Grand Arena Championships seeking effective counter teams. If you enjoyed my video, please LIKE and SUBSCRIBE. Lead Synergy: All • Galactic Republic Star Wars Galaxy of Heroes Events. All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. For the infographic chart on Grand Arena Championships counters below, credit to u/CaptainFalcon_ & DKM for their fine work. Padmé Amidala CubsFanHan interviews Xaereth, author of the complete SWGoH Counters spreadsheet! Galactic War and Mid-Tier Arena, Which Characters First? Lead Synergy: 501st Synergy: Expose. Swgoh Padme Counter Traya Padme Counter Using Traya Youtube. Lead Synergy: All CubsFanHan interviews Xaereth, author of the complete SWGoH Counters spreadsheet! Padme Amidala is one of the toughest teams in the Star Wars: Galaxy of Heroes to beat but the Empire shows her who is boss! Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.Reinforcement Bonus: Reinforcements gain Valor for 2 turns. In addition, at the start of each of their turns, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount. Courage can't be copied, dispelled, or prevented.Courage: When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health, Plo Koon Players use similar strategies in the GAC as other areas of the game and ships were playable in one territory of the old Grand Arena with characters used in the other three territories on the holotable. Meanwhile in Territory Wars, a loss of a character or two is less impactful than the GAC, and the Arena is a win or lose only situation. Synergy: Jedi Knight Anakin • Galactic Republic • 501st • General Kenobi. https://wiki.swgoh.help/index.php?title=Galactic_Republic&oldid=23839. Howdy, Stranger! Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty. However, while Territory Wars includes two players facing off in head to head competition.… CT-7567 "Rex" Note: Clone Troopers and 501st will not be covered here. All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. Lead Synergy: Galactic Republic • Light Side Your Future in SWGoH, Which Characters First? This increase is doubled for 501st Clone Troopers and halved for other allies. This page was last edited on 24 April 2020, at 22:02. Lead Synergy: Clone Trooper • Galactic Republic General Kenobi All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. The Sith—a malevolent order of dark side Force users, founded by rogue Jedi during the Hundred-Year Darkness—were able to establish their rule over the galaxy for a period of time. Synergy: Valor • Galactic Republic. General Anakin's kit has been announced.General Anakin is confirmed to unlock at 5* and will require GET1 for more shards. Endurance In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 15% Turn Meter and other allies gain half that amount. Lead Synergy: Jedi • Nightsister After the fall of the ancient Sith, a number of star systems united to form the democratic union known as the Galactic Republic. 501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit. Jedi and Clone allies have +30% Offense and +20% Critical Damage and other allies have half that amount. Relive the visceral fighting style of the Vikings as you dual-wield powerful weapons. For defensive Darth Revan teams in the GAC and Territory Wars, for example, the pre-fight checks are much more important when using a non-Galactic Legend character counter as … Ahsoka Tano #SWGOH #Counter Series | 5v5 | Counter Padme Galactic Republic with Traya and Thrawn | #SWGOH For information about those factions, please see Clone Trooper and 501st. 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Clone Trooper allies and 501st allies have +20% Max Health. Using Padmé lead to effectively take out NS in Grand Arena. For additional help and resources check out the Discord for the faction. CC-2224 "Cody" Synergy: Jedi. Updated Counter List As Of 7 17 2019 Swgalaxyofheroes. General Skywalker Lead Synergy: Jedi *Update* 10 minutes later I was able to beat it undersize on tier 6, using DR, Malak, Bastilla and Gideon. Synergy: Clone Trooper • 501st. Jedi Knight Anakin Arena Trials Traya Triumvirate Vs Padme Galactic Republic Youtube. Lead Synergy: All • Clone Trooper • 501st Galactic Republic Jedi is an advanced specification for units that are required or gain … All enemies deal 25% less damage when attacking out of turn. Synergy: Jedi. All allies gain 25% Tenacity and Jedi allies gain 45 Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. 2019-10-09 08:46 pm. All enemies deal 25% less damage when attacking out of turn. Create new page for guides and put a link here. Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect. Commander Luke Skywalker, Jedi Training Rey, Chewbacca, Thrawn, Yoda, and more. If the enemy leader is Light Side Galactic Republic or Jedi, reduce Lord Vader's cooldown's by … Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Jedi and Nightsister allies have +14% Evasion, and gain 20% Turn Meter whenever they Evade. Mace Windu Luminara Unduli Scoring is based on efficiency as the fewer attacks needed to beat your enemy’s team, and the more effective your win is, the more points you score. Clone Trooper allies have +35 Speed. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. Like Territory Wars in Star Wars Galaxy of Heroes, the Grand Arena Championships allow players to place a defense and then, 24 hours later, attack their opponent’s defense. Lead epic Viking raids against Saxon troops and fortresses. However, while Territory Wars includes two players facing off in head to head competition. Clone Trooper allies have +50% Defense, and other allies gain half that amount. Lead Synergy: Jedi Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated. Synergy: Daze • Armor Shred, All units can't be revived.All 501st allies have +50% Critical Damage.When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.While there are other active 501st allies, General Skywalker:- Can't drop below 100% Health- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn- Removes all other status effects when he takes Cover- Leaves Cover and takes a bonus turn when all other 501st allies are defeatedAdvance:- Taunt, which can’t be dispelled or prevented- Other 501st allies can’t lose HealthCover:- Can't be targeted- Immune to damage and status effects- Speed set to 0- Recover 10% Protection and Turn Meter at the end of every turn, which can’t be prevented, Grand Master Yoda & tricks, & rumors in EA 's Star Wars Galaxy of Heroes game. Win or a loss powerful weapons: Reinforcements gain Valor for 2 turns whenever they are critically hit Valor... 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