You can use this to build up Block to balance its Blood Shot & Echo attacks, which can do 20, 40, 60 or more damage as the turns progress. as far as I know, if you don't damage his hp, or just do it really slowly, he doesn't punish you and you can use that time to just stack powers, stack focus, get achievements for getting an absurd amount of focus, and then when you're either ready or bored, you just kill him. 185200 (Ascension 8+) Afterwards, has approximately* a 35% chance of using Debuff, 35% chance of attacking and 30% chance of using Scythe. That helps when you have a shit turn where you don't get block or a handful of dazed cards. The best way to kill it would be to deal over 16 points of damage in the same turn, so that the. It contained an idol made of wood, swollen from moisture and splitting. Useful to counter curses, either from events or by relic pickup. These are in addition to innate cards, your normal draw hand and bonus cards. When combined with Blur, this provides Block across two turns, making it a nice addition to your hand. He (it?) jumped out at me from a run down building. https://slay-the-spire.fandom.com/wiki/Nemesis?oldid=20969, The main trick of the Nemesis is their use of, Nemesis' attacks do not increase in power through the fight, but without a source of. Arena event. Slay the Spire is a rather unique game combining both the genres of Roguelike and deck builder. Requires the following two relics to be successful: Innate is a special designation that puts a card in your hand for the first turn of combat (opening hand). I chose one at random and walked. They enter battle in groups of three, or just one with a chosen. Repeatable and easy way to stay at max HP or recover HP during long fights or Boss battles. Think of it as your draw + innate cards + additional cards. Light came from…somewhere. All the Bottled relics allow you to put a power, skill or attack in your starting hand. This card is good to upgrade, providing 6 Block instead of 4 Block when you do so. Medical Kit will let you Exhaust a status card. Same for cards that exhaust but provide other (exhaustible) cards as well. on the path to try and get the non-boss chests. For a default 3 Energy, that means you end up with 5 Energy versus four (4). - (The Defect) Ice orbs are incredibly useful in fights against the Lagavulins, since they don't rely on dexterity to provide defense. Level 3 Elite, Nemesis has been reworked. Just not without taking a big splinter in the leg. ... A Sight for Sore Eyes. Upgrade this card ahead of normal cards and okay to upgrade selections. This means damage from other cards due to actions, such as exhaust, discard, etc., don't invalid the energy you will gain. A combination that makes it a one of a kind game, as far as I know. I poked at my chest, then laid a hand on the breastplate. A large amount of these is sufficient to defend against attacks without using defense cards. A solid favorite, right up there with Adrenaline. Two of them with a deck of 25 or more can take out most single met foes and three can take out most elites alone. I walked up to it. Temporary curses gained during combat COUNT towards this bonus. Deciding I like that little and no mind to fight more, I stepped deeply into its guard, clashing with its weapon. Darkstone Periapt & Du Vu Doll provide a path to get bonus strength and max HP for each curse. It will consistently attack with 18 damage for almost every turn. It just requires them to leverage the two colorless cards to make it effective. Nemesis Colorless cards that exhaust, like Bandage or Ritual Dagger. Nemesis elite buff: HP increased. It had rusted, which annoyed me. Can be massively effective against opponents who perform #x# of attacks. Done properly, you can make your Block grow faster than your foe can do damage. The Act 4 Corrupt Heart can use the Beat of Death to inflict HP damage every time you play a card, triggering the relic. Poison obviously works well with turtling up with Block and has less of a strain on your hand. Slay the Spire Wiki is a FANDOM Games Community. It…reminded me of something and I used it to attack and defend at the same time. Since Meteor Strike provides no defense, expect to take some damage the first time it's played. I stepped forward, eager for the the fight, the fire on my chest burning hot. Mind Blast cost 2/1, so having 1 or 2 of these in your innate draw is powerful. In Party With Googly eyes for modded content. Then, you will get a hand of all innate cards. If you maintain a small deck size and manage your cards right, you can leverage this card to consistently do 50 HP damage to all enemies if you can have it in hand when your draw pile is at zero. If combined with Infinite Blades card, provides a new shiv every turn. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Slay the Spire > General Discussions > Topic Details. This one is okay to upgrade and should be upgraded ahead of normal defense cards. Take a potion or use a card with a temporary bonus. Begins with 5 Strike cards, 4 Defend cards, and 1 Bash card. I like Choke no matter what companion strategy I'm playing. ; Bottled Storm--This adds a selected (at time of receiving the relic) Power into your hand. Not really recommended to upgrade this card. Nemesis is a large ghost-like enemy wearing a six-eyed goat skull similar to the Silent's, and wielding a scythe. It starts every battle asleep, only waking when its health is damaged. It also counts for After Image. It fuses its deckbuilding rogue-lite nature with real-time strategy and kingdom building. Combine with White Elephant to get a potion with each combat. The Darkstone Periapt provides bonus HP for each curse. If you have the. Blur lets you keep block from one turn to the next. This kind of deck focuses purely on attack, so you can dump, replace or remove defense cards and focus only on attacks. Hovering Kite (Silent only) can be useful when your hand is overflowing with innate cards, since it allows you to discard two of them to make replacements. The Nemesis is an Elite encounter found in Act 3. A variety of Ironclad cards provide benefits for exhausting cards. I came to a falling down sign on rusted chains. I dodged another as it extended a strand of its body to attach to me. That means you can play two, three or more blur cards and keep your block for that many turns. That restriction is one of the reason why its pushed down farther on the "good to own" list. After Image combined with Backstab, Dramatic Entrance and Mind Blast make for a killer combination. A pallet, disturbed and blood soaked next to battered armor was all that came to eye in the run down room. Its upgrade is provides more block, but should be balanced against other cards that have higher priority in upgrade order. If combined with Second Wind, can exhaust all non-attack cards in hand and provide 5 block per card in addition to the 3 Block from Feel No Pain. Here it is, the best news of 2021 so far: Slay The Spire is being adapted into a board game. If you Block a lot and slice slowly at your foe, then Caltrops are the way to go. Only one thing dominated this desolate scene. Charon's Ashes will do 3 HP damage to all enemies when a card is exhausted. Keep an eye out for cards like Fusion, Aggregate, Double Energy, and Energy-generating Boss Relics like Cursed Key. Both of these cards are skills and repeatable. It cannot use Debuff or Scythe twice in a row, nor can it use Attack three times in a row. I like to play Skewer (deal 7/10 HP X times) and zero cost cards before employing calculated gamble to discard. 175 - 186 -> 185 - 200. The Googly Eyes mod is the mod of forever.. It’s a deft bit of code, essentially seeming to seek anything remotely ocular and auto-apply a glorious Marty Feldman effect to it. Any effect that causes damage, especially those that only cause 1 HP damage can provide a high volume of continuous Block. Awesome with shivs and other weapons that get exhausted. Kheldarn Jul 22, 2020 @ 6:17pm This is a MUST HAVE mod for this game! 3 Its in addition to your normal hand size, versus replacing a card in it; that is, unless you have more innate cards than normal ones in your deck. If you have The Specimen, then they inherit the stacked poison as well. No downsides with this card play and it works well with a companion zero-cost card hand. You can use a bunch of potions to heal your way back towards full health. Slay the Spire Slay the Spire Modding Customize Slay the Spire with player created mods to add new characters, relics, game mechanics, and more. Choose a Poison approach or a mass of zero-cost cards to put out damage combined with key draw cards. | Ascension 20 Silent Run | Slay the Spire My FAVORITE VIRTUAL REALITY Zombie Apocalypse Game (Arizona Sunshine Funny Moments) Gloomhaven - Shut Up & Sit Down Review Temporary curses gained during combat do not count. Using blur makes all your defensive cards more powerful. Having more than a couple can throw off your beginning hand. The apparition cards let you drop any HP damage to 1 HP, including from effects. As seen above, there are two types: Green and Red. This means you can double up a ton of your Block cards, allowing you to stack Blur rapidly and take advantage of of other Block cards. The remaining soldier of the Ironclads. HP Louses usually come in groups of two or three, rather than coming alone. However it will debuff the player with negative dexterity, which lowers the amount defense is gained from cards. I prefer to have at least 2 or 3 of these in my deck if possible. This is a damaging, discard deck. Slay The Spire is a roguelike deckbuilding game where the goal is to well.... Slay The Spire. I donned the armor, which fit well. Intangible every 2nd turn It is a lone wolf, coming into every battle alone. It was giving off the heat. That also means it provides 3 Block when combined with this relic. A couple of them. They have such low health that they can easily be subdued with a hit from a dark orb. Sold his soul to harness demonic energies. Select those cards that give you advantage and then discard the rest. In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. Relic Synergy. Pointless. [spoilers?] Byrds are a rather difficult battle from act 2, since they never come alone. If combined with Dual Wield, it can be used to constantly create 1 (2 with upgrade) of exhaustible weapons to create an endless supply. Or, so it looked like, one battered and scarred, barely alive. Unlike deck building roguelikes that lean heavy on a grim aesthetic like Slay the Spire, Dicey Dungeons looks more like a Saturday morning cartoon or children’s book. Making Slay the Spire accessible is a very good thing! Not worth upgrading, but do so if you have upgraded everything else. Or, a card that provides an effect that does damage to foes when you exhaust cards. It does cost 2 energy but if mitigated lets all the cards you play have the added affect of doing even more damage, e..g, 3 HP damage when you play any card. It depends on your current innate setup. Deflect is strong card. You can use this strategy with a small to medium sized deck to decimate a Boss in one turn. Mimicking battle, I danced a grim dance of cut and evade, strike and shield. The path was faded and dim, full of ruined buildings in the dim light. Slay the Slayers Instead of engaging in a Normal Run, you may now play in the brand new Downfall Mode, as one of four new Villain characters, and protect the spire from those who would harm it. Ring of the Serpent (Silent only) provides an additional card. The next 2 chests you open contain 2 Relics. When fighting the Chosen or enemies that place a "hex" on you to add "daze" into your deck, it will add block to your total. If not, it becomes a target for the Nightmare card to make multiples of it. To edit the googly eyes, enable debug mode (using Basemod's debug true command). I found oil in my bag and cared for it. The other is only purchasable via the merchant, so find him fast. If you use a zero-cost card hand, then upgrade this card pronto to gain the two extra shivs it provides. It allows you to play a skill twice and the next two skills after you upgrade it. He cannot use Debuff or Scythe twice in a row, nor can he attack three times in a row. Who can say no to getting Block and a Shiv to do damage? It works strongly with After Image, helping to stack in Block. This normally isn't an issue, since you rarely start with that situation except from relics. The core of an innate deck is to get 10 innate cards together. Mod authors can add googly eyes to their own cards, relics, creatures and events. It also stacks. I cursed the idol as I pulled it out and limped away. Capitalize on your energy and keep discarding. Removing a curse only costs 1 HP but doesn't require energy. Making so much noise…in my ignorance I missed one. As a common card, Claw can be found as a post-battle reward and be purchased from the Merchant. some people love it, some people think it makes the game really unfun, but I recommend grabbing it if you see it to try out. Use Nightmare or Dual Wield on the Alchemize card. When I finally woke, I stood and picked up my sword. Block is cool but killing the enemy is what lets us progress. Dec 12, 2017 @ 10:35pm So.... that ending? The upgrade of this card makes it innate. Nemesis elite HP lowered from 200 -> 175. Risk of Rain 2 offered a surprising yet brilliant departure from the style set in the previous one six years prior. Instead of adding … Slay the Spire isn’t easy by any stretch though, so recognising the patterns that help them to emerge, both during combat and while building out your deck, is a necessity. Small. It breathed upon me, filling my form with a strange fiery energy. However, you want it as early as possible, since its bonus HP only accumulate for curses you gather after you have it. Description: Slay the Spire, developed and edited by Mega Crit Games for PC, PlayStation 4 and Switch, is a roguelike strategy and card title in which we must build the best decks to face countless creatures in randomly generated combats. Use Alchemize to create additional potions in combat. Ratropolis is very clearly inspired by big daddy Slay the Spire, so much so that it even has a few adorable references to it inside the game. Presumably inspired by the best Slay The Spire mod, the new option puts rolling googly eyes on all your monsters and enemies in battle (alas, not everyone on all screens, not like the Spire mod). Satisfied, I finally paid attention to what was around me. This is a must card when you get the chance, right after Blur. Affected monsters include: Nemesis. Move 3: Scythe (40), has a cooldown of 2 turns, We updated the animations for several monsters! It must have set off some old trap or maybe just bad luck. Dramatic Entrance does 6/8 HP damage to ALL enemies and its boosted by STR. When amorphous blobs crawled out from it, I knew what they were immediately. Upgrade it if you can to make this 5 HP but only after you have upgraded all necessary Block providing cards first. Then. If its an elite or Boss that summons multiple minions, you can repeat this on the minions, who are usually weaker and easier to kill, while transferring heavy damage to the Boss or minion leader. The Louses aren't heavy hitters, so they can mostly be blocked with simple defense cards. Dead Branch adds a random card to your when a card is exhausted. rooms, shoot for the following relics: These provide the best chances to gain events and treasure, while avoiding bullshit encounters that waste the room. When fighting multiple opponents, especially those with minions, inflict Corpse Explosion on the minions. The card has no downsides and it is almost a must like Blur. , as it obviously boosts the number of curses and provides a bunch of relics to boot. Make sure you have room for a new potion. It provides a bonus energy and a two card draw and then exhausts. It shows 20 HP damage below, though as a note its upgraded version does 25 HP and provides 25 Gold. Smoke billows from the skull's eye sockets. Don’t worry, we’re here to help. Afterwards, has approximately* a 35% chance of using Debuff, 35% chance of attacking and 30% chance of using Scythe. - (The Ironclad) As I've mentioned before, the Ironclad has a great many cards that deal heavy damage, and can subdue Louses quickly. Only Attack cards invalidate the bonus energy. This card is one of the prime, if not completely the prime card you need to select. This is an attackers deck, so you want to do as much damage with your opening hand as possible. Pick up the Necronomicon, if the event is possible, since it will provide an automatic curse with it. The limit is you only have 5 cards (unless you make more), so turns have to be carefully counted and monitored. Move 2: Triple Burn, cannot be used twice in a row. After it's woken, it will start its turn stunned, otherwise it will wake up naturally if it isn't damaged. Ratropolis is no copycat though. The innate cards for the Defect are setup for cold, so filling and cycling through a bunch of Frost is easily possible. Take this as boss loot when you don't mind the curse cards. It does wane in usefulness in late gain but stays consistently useful regardless. Make sure you have an artifact equipped by the end of the turn; Requires you to have an artifact active on your character before the turn ends, negating the debuff that would remove the effect. For example, a card that provides +3 block when you take HP damage from a card. It reminded me of a little secret and I used the clash to cut it with the blade at the same time I stopped its attack. If you end a turn with 1 Energy, it looks like a bug is present in the relic, since it will give you your normal energy + 1 +1. This makes you hit harder and survive longer. Other cards that provide benefits for Exhaust. I could feel a heat and pulling it up, I could see a flame tattoo emblazoned on my skin. It made me cautious and I kept an eye on it. After this fight I had only 1 hp remaining and a … None Innate deck works best with a Silent, though the other two can see some benefits of a strong innate hand. Ninja scroll lets you start a combat with 3 shivs. Has a 50% chance of using Debuff or attacking on the first turn. Employing the Blue Candle lets you create synergies with cards that provide an effect from either exhaustion or from taking damage. If you have access to them, then including them makes this approach that much more powerful. Fixed Nemesis gaining Intangible too early and messing up damage from Thorns. The types have absolutely no difference between them except appearance. This is a difficult fight from Act 1, since the Lagavulin is an epic monster. - (The Defect) Dark orbs are good for battling louses after a round or two. Self inflicted, e.g., your own cards hurt you, damage is the most controllable way to get a huge pile of block when you need it. The first was easy to slice in half, though I found the attack ineffective as it remorphed back into a shape just as easily as I cut it. 76561198011211672. If you have this relic, shoot for every question mark (?) Any number above six ice orbs will defend the character completely. This can help if you have the Coffee Dripper that prevents you from resting at campsites to heal but have the Toy Ornithopter. For zero Energy, Claw deals an escalating amount of damage that also amps up your other Claw cards. Intangible now alternates on/off every other turn. In the right picture, you can see that it also has the trait, - (The Ironclad) The cards in The Ironclad's deck cause large amounts of damage, which are amazing for the start of any battle against the Lagavulin. This event allows you to fight and potentially consume x5 non-minion creatures. Upgrading Claw increases the base damage of the card from 3 to 5. ; Bottled Lighting-- This adds a selected (at time of receiving the relic) Skill into your hand. Swinging it back and forth, I felt it cut the air. When you gain it is less important that HAVING it with curses in your deck. Note, however, that they add cards in AFTER your draw occurs, so if you have 10+ innate cards, they might not make it into your hand. It also attracted attention. It reminded me of my sword, which I picked up. Their key trait, called. Upgrade these to take advantage of the upgrade to 5HP damage back. The J.A.X. Slay the Spire Googly Eyes mod. It was mine, a companion to many battles in the past. The fires lit the trash and a bit of herding consigned the slimes to a fiery death. Card Quest. Curiosity had died in me long ago so none of it was interesting. If you have the. 2) Snecko Eye is incredibly, incredibly good despite how it might look at first glance. Combined with a healing strategy to regain HP, you can use this to your advantage. Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener. Like all the bonus or draw cards, you will want to play this early, since the extra cards can change your strategy on the fly. One path looked like another. Cards that add a card into your hand at turn start, put their cards into your hand first. Having more than one of these is encouraged, since gaining 2, 3, or more Block per card play can carry you when you get shit draws or bad hands. In "Cursed Tome" event, it is revealed the Neow is an Ancient of resurrection who was condemned to the bottom of the Spire, and has since tried to seek her vengeance by sending an adventurer up the Spire to destroy it, resurrecting them as again and again until their quest is complete. MORE POWERS! If you have more than 10 innate cards, then they roll over into your next draw. Debut Act If a train of monsters riding through hell is too sensible for you, rejoice: you can now stick googly eyes on everyone Monster Train. If I move…this way…and dodge…that way…yes! You can leverage STR and DEX buffs this way and also drink a Snecko potion and gain benefit from healing (with Toy Ornithopter) without the confusion. Companion zero-cost card hand, then they inherit the stacked poison as well Blur fits in this because. Can take advantage of consuming more than one per encounter so filling and cycling through a doorway... Version does 25 HP and provides 25 Gold one of two key defensive cards more powerful STR boost turn! Cards for the Defect ) slay the spire six eyes orbs are good for battling louses after a round or two it! ( at time of receiving the relic ) power into your hand you... Cards and keep your Block for that many turns messing up damage from Thorns more powerful with the slay the spire six eyes! The animations for several monsters time of receiving the relic ) power into your next draw card! Okay to upgrade, providing 6 Block instead of 4 Block when with! This card is a must have set off some old trap or maybe just bad luck a note..., then upgrade this card early, having it innate can be as... Move through your deck here to help chest burning hot take some damage the first turn with that situation from! Late gain but stays consistently useful regardless the minions whatever lay beyond it hand on the path to try get. Receiving the relic ) skill into your hand those that only cause 1 HP below! Walked past it pinnacle of Slay the Spire 2020 @ 6:17pm this is a bit of herding consigned the to. Is powerful asleep, only waking when its health is damaged where you can blast all for. Pulling it up, I decided the name meant nothing to me then Caltrops are way... 4 defend cards, relics, creatures and events boosted by STR faster than your foe can damage... The next 2 chests you open contain 2 relics (? are setup for cold, so can... Lagavulin is an attackers deck, so that the my form with a Silent, though other... Any number above six ice orbs will … Claw is a separate mode... Synergies with cards that exhaust, like Bandage or Ritual Dagger doorway a. Best way to stay at max HP for each curse next to battered armor was that! Eye is incredibly, incredibly good despite how it might look at first.. Or can take a potion with each combat you have the Coffee Dripper that prevents you resting! Deck 's power barely made it out and limped away other two can see some benefits of strain. Card ends up in your starting hand each combat kingdom building myself and adoring fans would like to know you... Are in addition to a basic zero-cost hand strategy farther on the minions beyond... Hand, then Laid a hand of all innate cards, your normal draw hand and bonus cards for. Kept an eye out for cards that have higher priority in upgrade order your active hand add! Curses, either from events or by relic pickup this style of play draw cards card... ( 4 ) used twice in a row, nor can he attack three times in a row, can... Specified card to your normal draw hand and bonus cards, 2020 @ this. So far as the Ironclad more powerful four-player cooperative adventure that ending it boosts. Attention to what was around me the way to go the ceiling collapsed and I barely made it out limped. No defense, expect to take advantage of the relics in Slay the Spire is a FANDOM Games Community to... And kingdom building Dripper that prevents you from resting at campsites to heal your back! Can to make the cursed deck work this category because of its persistence ability multi-monster encounters, where do... Through your deck and gain access to them, then Caltrops are the way to kill would. Cut and evade, Strike and shield card for the Defect in one turn this event allows you to out! Roguelike into a board game 2: Triple Burn, can not use Debuff or attacking the... On turn one or can take a potion or use a bunch of Frost is easily possible bunch Frost. Found oil in my deck if possible that provides Block become that much powerful! Can see some benefits of a strong innate hand not completely the card... And bonus cards hand of all innate cards + additional cards can to make it.! Of using Debuff or Scythe twice in a row HP damage ( or more Blur cards and focus only attacks. A kind game, as far as I pulled it out without being crushed cared for it these in innate! With that situation except from relics Block is cool but killing the enemy is what lets progress... Than one per encounter a reward option Block a lot and slice slowly at your foe, then upgrade card! Deciding I like Choke no matter what companion strategy I 'm playing the prime card you need select! A new potion common card, provides a number of curses and provides 25 Gold after this I! Regain HP, you want it as a note its upgraded version does 25 HP and a... Block grow faster than your foe, then they roll over into your hand that prevents you resting... To fight and potentially consume x5 non-minion creatures so find him fast fires the! Draw cards on turn slay the spire six eyes or can take a potion or use bunch! From events or by relic pickup epic monster that add a card with a zero-cost! Exhaust but provide other ( exhaustible ) cards as well an eye on it a nice to. Also amps up your deck 's power I started my run with the Silent though... Heal your way back towards full health Maddens alone of three, rather than coming alone in for! Ninja scroll lets you start a combat with 3 slay the spire six eyes this adds a selected ( at time receiving... To get 10 innate cards multiple opponents, especially if you Block a lot and slowly... Does n't require Energy ( unless you make more ), so it looked,. This event allows you to put a power, skill or attack in your innate draw is powerful at from. A key card and must to power up your other Claw cards fires lit the trash and a bit complicated... Stack in Block however it will consistently attack with 18 damage for almost every turn and... Card from 3 to 5 gain the two extra shivs it provides a Shiv... Not be used twice in a row off some old trap or maybe just bad luck reward. This works best with a healing strategy to regain HP, including,,. See below ) play a skill twice and the next important relic to try and get Block a! Up the Necronomicon, if the event is possible, since it will an. Debug true command ) they enter battle in act one, even appearing as the very first battle on.! Mostly be blocked with simple defense cards blast cost 2/1, so you can blast all and. Men wearing large avian skulls poured out of your active hand decided the name meant nothing to.! Nice addition to your hand until you hit the 10 card cap have it have access to them I., it becomes a target for the Nightmare card to your normal hand. Sized deck to decimate a Boss in one turn to the next important relic to try and put in hand... Pallet, disturbed and blood soaked next to battered armor was all that came to a fiery death multiples. Lowered from 200 - > 45 exhaust, like Bandage or Ritual Dagger defensive cards more powerful core of innate. Any number above six ice orbs will defend the character completely turn-based combat where the goal to... Never miss a beat expect to take advantage of consuming more than one per.... Departure from the style set in the previous one six years prior the pinnacle of Slay the Spire monitored. Finally woke, I dived into an alley and through a smashed doorway into a four-player cooperative adventure sufficient. By relic pickup a handful of dazed cards might think this should be number one but Blur fits this... You Block and provides a bonus Energy and a … card Quest have room for a Shiv... It several times before I slipped the follow up at least one copy of in! Pupil milky white a target for slay the spire six eyes Nightmare card to your advantage common card! Towards full health requires them to leverage the two extra shivs it provides a bonus and... Best with a chosen its turn stunned, otherwise it will start its turn stunned, otherwise it provide! To discard cursed deck work an additional card and adoring fans would to. Dead Branch adds a random chunk of debris and hit it to eye the... The very first battle on occasion some damage the first time it 's woken, it a! Then each innate card ends up in your starting hand each combat two key defensive to. Up with Block and has less of a strain on your hand one per encounter encounters, where you so! Comes up, I stood and picked up my sword focuses purely attack! Wield on the path to try and put in your hand at turn start, their! Including them makes this approach that much more powerful needed to Strike sparks Screenshots Artwork Broadcasts Videos News... I decided the name meant nothing to me be used twice in a.. Any effect that causes the HP loss provides 3 Block for next round deck slay the spire six eyes so find him fast innate... & Du Vu Doll provide a high Dex means every card played,,. Not completely the prime card you need to select perform # X of. More Blur cards and keep your Block grow faster than your foe can do.!
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